Quote:
Originally Posted by schoon
Fun idea, and well worth developing!
Just be careful with your game balance, so the winner of early scenarios doesn't create a landslide in later ones.
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That's the trick isn't it?
Maybe the rewards for winning a battle would be territory (which could be tracked on the campaign map) and less useful intangibles, but nothing like extra production facilities or units, which would tip the balance too quickly.
What is there in the Ogreverse that's worth fighting for, besides factories and tanks?