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Old 04-11-2017, 10:47 AM   #3
DouglasCole
Doctor of GURPS Ballistics
 
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Join Date: Sep 2004
Location: Lakeville, MN
Default Re: [MA] Incidental Hits and Warding Off Foes

Quote:
Originally Posted by Gigermann View Post
If I had to rule on my own on this, I'd probably treat it as "Suppression Fire" within the sword's reach—simple enough—and probably give any hits a -2/-1 per die damage treatment. That would probably cover both aspects. (If you're actually targeting multiple foes, it would probably just be Rapid Strike).

Anyone know of an existing treatment I've missed?
I really like this idea in a broader context, too - a swung weapon of reach 1,2 or higher *that misses* might have a denial zone treated exactly as you say: suppression fire, but instead of a hit being on 6+RoF you treat it as a wild swing, perhaps, capped at 9. This will create a zone that if an opposing character steps into that zone, they may get tagged.
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