Re: [Basic] Skills of the week: Bioengineering and Biology
I'm going to agree with the investigative angle: I've never seen it used before, but a game we're in the process of starting has a character who is taking it to understand any precursor tech they might have.
Biology also works well as a 'payload' skill. You have an NPC who has skills you don't who needs to be delivered to a destination, but aside from that the plot doesn't really care what the skill is.
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