Re: [Basic] Skills of the week: Bioengineering and Biology
I think putting science and/or engineering at the center of a campaign would require an extremely unusual campaign. Biology and Bioengineering, in their core use, are miles from anything resembling adventuring. I think a campaign about research and/or development could be pretty neat, but it would have only moderate rules support and I don't know if I know anyone else who would want to play or GM it.
The most likely roles for either skill in a more normal campaign is analyzing unusual things encountered. With a side use in invention rolls if you've got an inventor. Which could become a fun secondary element in a campaign of mad science... EDIT: Say, akin to Narbonic or A Miracle of Science.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Last edited by Ulzgoroth; 08-15-2014 at 03:25 PM.
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