Quote:
Originally Posted by Prince Charon
A question came up on the SB.com thread, that I though seemed relevant, here:
This question would make more sense in the SJGames forum, but I can answer it here and then copy it over.
* Magery (Psi) 0 is a 1-point perk called Active Thoughtform Creation, because it's that much more common (advantage costs in GURPS are often less about how useful an ability is, than how common or rare the GM wants that ability to be). If you buy Magery (Psi) 1 or higher, under the name Thoughtform Talent, the point spent on Active Thoughtform Creation is absorbed into the cost of Thoughtform Talent 1.
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AFAIU this is not how the cost of advantages in GURPS are supposed to be calculated. 1e Supers tried this and it broke the whole universal part of the game.
Magery 0 is 5 points regardless of the world being normal or high mana. Heck based on the progression 1:100 people have Magery 0 on Merlin-1 and in the high mana areas it doesn't matter.