07-08-2011, 09:51 AM
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#14
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: What combat benefits does Enhanced Time Sense give?
Quote:
Originally Posted by Kromm
The benefits of ETS, found by searching the Basic Set, Martial Arts, and Gun Fu: - all the benefits of Combat Reflexes (+1 to active defenses and Fast-Draw, +2 to Fright Checks, immunity to freezing when surprised, and +6 to recover from lesser surprise)
- always act first in the combat sequence
- always draw first in a standoff with unready weapons
- always go first in a Wait situation/standoff with ready weapons, even unarmed vs. a gun
- dodge snipers' bullets fired from "surprise" if you can see a flash, hear a report, or have Danger sense
- ignore penalties to attack around fast-moving obstacles
- invoke the Bullet Time rule, if used
- parry bullets with the Parry Missile Weapons skill, or shoot them down effectively with the Area Defense perk
- request extra time on the real-world clock to make combat decisions, even if the GM has everybody else on a turn timer
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I'm uFAQing it right now. Anything else? Any special interaction with Tactical Shooting or Supers?
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