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Old 01-24-2017, 06:03 AM   #9
Phil Masters
 
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Join Date: Aug 2004
Location: U.K.
Default Re: Discworld: Extra Spells

And finally...

Multiple Form Spells

Great Sleep

This is “fairy-tale witch” magic, a multiple form spell combining Physiomancy and Sortilege. It is an area effect spell, cast at a total of -6 to Base Skill, taking five minutes, and with a cost of 1 MP per yard of radius; it has a duration of one day and can be maintained, although it’s more often cast using the special duration rules for witch magic. It is resisted by the HT of the character with the highest Social Status in the area of effect; if more than one character has the same Status, the caster can choose who suffers the effect – and if the resistance fails, everyone in the area is affected.

Its effect is to put every living being in the area of effect into state of suspended animation, in which they appear to be asleep but don’t age and don’t need to eat or drink.(Plants will continue to grow in this area, though, so it will tend to become overgrown with time.) In fact, the victims are placed in effect “outside destiny”; other beings will tend to avoid the area of the spell unless they can make a Will-5 roll, with a bonus equal to twice their Magery level if any. (In a group of potential visitors, the person with the best roll on this basis rolls for the whole group.) Even if anyone does enter the area, they must make a similar roll to even contemplate harming anyone there, although inflicting even one Hit Point of damage to anyone affected by the spell will break it, causing all the victims to awake. Dispelling the magic is more polite and has the same effect, though.
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