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Old 07-14-2015, 04:25 AM   #8
vicky_molokh
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Default Re: Why does 4e give a flat cost for attribute increases?

Quote:
Originally Posted by Skarg View Post
And of course the issues with raising all skills at once, or all defaults. The system works well with DX and IQ in the 8-13 range, but buying either above 13 seems very cost-effective to me in practice, in many ways. But, it's interesting to see what others think.
That is not quite true. It only appears to be true if the GM never, ever floats skills to various attributes. The more the GM floats the skill like the book advises, the less abusive it becomes. Guns/DX level 20 [1] will not help much during an Immediate Action if my IQ is 9 (Guns/IQ). Nor will Erotic Art/DX 20 [1] help finding the right spot (Erotic Art/Per). Nor will Surgery/IQ 20 help much when you have to use brute force to split the ribcage during an operation (Surgery/ST). Nor will Skating/HT 20 [1] help when you're trying to skate over a narrow rail (Skating/DX).

Also, regarding defaults: remember that defaults do not provide special benefits that are associated with a skill, e.g. you don't get the +2 to Parry when wielding a staff using the Staff skill only known at default.
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