Thread: Flail or staff?
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Old 01-03-2019, 10:48 PM   #2
evileeyore
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Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: Flail or staff?

Shield + Flail
Bene: Hard to defend against. Hard hitting. Good defense. Not an overused trope (for Clerics).

Mala: That good defense is singular, Block, so it's easy to get outnumbered and worn down fast (unless you get a Dwarven Flail, at which point it's the 'best' defense). Ties up both hands*. Higher ST requirement (12 vs 7).

Staff
Bene: Good defense. Good reach. Hardish hitting. Ties up both hands†.

Mala: Overused trope. Weakest damage of the options discussed.

Two-Handed Flail
Bene: Hard to defend against. Hardest hitting. Good reach. Way underused trope (for Clerics). Ties up both hands‡.

Mala: Terrible defense (unless you make it Dwarven, then still worst of the bunch, but not terrible). Requires a higher ST (13).



* It just requires you drop your weapon or shield....
† You can even attack with it one handed and if you pump ST to 14 you can attack one-handed and not lose your Parry.
‡ Pretty much going to lose your Parry if you attack one-handed, but it is still an option.
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