Re: Flail or staff?
Shield + Flail
Bene: Hard to defend against. Hard hitting. Good defense. Not an overused trope (for Clerics).
Mala: That good defense is singular, Block, so it's easy to get outnumbered and worn down fast (unless you get a Dwarven Flail, at which point it's the 'best' defense). Ties up both hands*. Higher ST requirement (12 vs 7).
Staff
Bene: Good defense. Good reach. Hardish hitting. Ties up both hands†.
Mala: Overused trope. Weakest damage of the options discussed.
Two-Handed Flail
Bene: Hard to defend against. Hardest hitting. Good reach. Way underused trope (for Clerics). Ties up both hands‡.
Mala: Terrible defense (unless you make it Dwarven, then still worst of the bunch, but not terrible). Requires a higher ST (13).
* It just requires you drop your weapon or shield....
† You can even attack with it one handed and if you pump ST to 14 you can attack one-handed and not lose your Parry.
‡ Pretty much going to lose your Parry if you attack one-handed, but it is still an option.
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