Quote:
Originally Posted by tbone
Bad GM!
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In the case of my anecdote, it really wasn't the GM's fault... he was using premade adventures and in D&D (as most of us know) certain monsters do real well at certain levels, so addventure modules tend to feature them heavily at those levels... once we made it a running gag ("Oh hey, the Rogue and my Ranger can now both deal with Constructs, we'll never see them again!" or the cleric saying "Man, I'm tired of Undead, I'm taking Extreme Upgraded Super Turning Feats so we never see them again") the GM really did try to mix it up... but he was still using premade adventures so the problem was
real and never really went away.
;)