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Originally Posted by Shadlith
Speaking as the guy who actually made the system for his campaign, that was the idea behind the setup, yeah. The base advantage had 3 levels of Reduced Time and various limitations that fit the campaign I was running and knocked the price back to a +0% modifier. The idea came from Spirit Vessels in Powers, for reference.
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Yeah Spirit Vessels and also the Chevile? advantage for GURPS Maddness Dossier are good examples in Fourth Edition, GURPS Voodoo was a Third Edition example. Though it worked differently in that edition.