Thread: Tragic endings
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Old 10-31-2019, 03:14 PM   #18
sgtcallistan
 
Join Date: Sep 2006
Location: Chatham, Kent, England
Default Re: Tragic endings

The uses of Geas / Gesa and Destiny disadvantages as in GURPS Celtic Myth handle this quite well on a character / individual level.

A prophetic dream the night before meeting the woman my character would love and have a child with was mostly forgotten, but was written down to be referred to by the GM.

Sometimes the dream's details, when they happened, reminded me as the player, but I couldn't recall for certain what they meant.

It all came true, not in the way they'd guessed, and it also fitted with the woman's death geas, her being a warrior, she knew how she would die.

My own character's geas 'never send her away' was the last part to come true, done to keep her safe, but fating her to die.

This was very good GM'ing, and tough to play, and needed a level of trust as well.

Similar effects can be had by playing to the conventions of the Wuxia genre, I've found.
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