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Old 03-08-2019, 09:39 AM   #7
Stormcrow
 
Join Date: Aug 2004
Location: Ronkonkoma, NY
Default Re: High Skill Levels

Quote:
Originally Posted by AlexanderHowl View Post
For example, let us say that you have a character with DX 12, IQ 12, Goodwife 4, High Manual Dexterity 4, Efficient (Sewing), and Sewing/TL3-24. The character could easily reduce their time to complete a project in 10% the normal time. How would you reflect that? Would you allow them to take Wealth (Wealthy) instead of Wealth (Struggling), and increase their earnings proportionally, to reflect their great skill and production? Or would you keep them at Wealth (Struggling) but allow them to do a week's worth of work in half a day?
What makes sense for your campaign? That's the only answer.

GURPS is set up to let you decide what makes sense for a character. You have control of the details. If a super-tailor living in poverty makes sense for your campaign, then you can do that. If all super-tailors in your campaign live with Wealth, then the GM can require that of them. Don't ask the GURPS rules to make these decisions for you, because they won't.
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