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Old 10-27-2019, 09:00 PM   #259
Join Date: Aug 2018
Default Re: A Challenger Appears! Green versus Red

Originally Posted by ericthered View Post
We can apply it to evading, I suppose. How do you "spend" the hex control points though? and what do you spend them on?
No idea, still pretty much a hypothetical idea... but my guess is that such a concept would also somehow incorporate Feints/Beats since that's also a quick contest?

Originally Posted by ericthered View Post
Making equivalent to a defensive attack in damage is probably sufficient.
Somewhere out there is some kind of defensive slammer who will get mad though.

Originally Posted by ericthered View Post
Range should probably also apply, and targets not trying to avoid being hit might be +4 easier.
Not sure what you mean by range, by the time you're slamming someone you are sharing the same hex

Avoiding being hit was I thought covered by using active defenses (ie someone doing AOA like a berserker isn't avoiding) I think it's moreso the kinda-passive aspect of defense of "you're moving around so it's harder to target you"

Which is where the whole "what do I roll to stab the unconscious guy immobile on the ground" bonuses come in.

I guess I just figured he'd be 0 on the Speed aspect of the Speed/Range table, but I suppose a Berserker who is All-Out-Attacking (while remaining in his hex) would also be 0, which is why I think earlier I just figured to tally up their Basic Speed for each attack or defense they make and add that to however many yards they moved.
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