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Old 07-10-2018, 01:01 AM   #62
Alonsua
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Join Date: May 2017
Default Re: Attribute levels and their meanings.

Quote:
Originally Posted by mr beer View Post
The thing is that using real world weightlifting feats in order to determine GURPS strength is only ever going to be a rough approximation.

If you want to use GURPS to realistically model world-class strength athletes, you'd need to write GURPS: Strength Athletes and it would involve reworking the Lifting skill and using new, specific formulas for a number of common lifts and feats. This would be a plausible project but likely extremely dull for most games and gamers.

Conversely, if you want to use strength athletes to model GURPS, you are wasting your time IME.

My conclusions from observing strength sports is that it's a reasonable rule of thumb to say that world class strength athletes in an uncapped weight class are at least 4x as 'strong' as a normal man in good health. In GURPS, a ST 20 character is 4x as strong as a ST 10 character. Therefore ST 20 is a plausible real world stat.
Wrong. ST 10 basic lift is 20 lb. ST 15 basic lift is 45 lb. With Lifting 18 and a perk for +2 to skill the last number increases to 81 lb rolling against 12. 81/20 = 4.05. If you was to roll against 10 that would have increased to 90/20 = 4.5. Thank you.

Pd. You are free to play cinematic characters, just do not try to make them look realistic taking half of the variables out of the equation. At ST 20 with Lifting 18 and a perk you are at a basic lift of 144 lb, which is 7.2 times stronger than a normal person in good health, or basic lift 160 lb, which is 8 times stronger. That person would also be 1.8-3.6 times stronger than a gorilla and would weigh 1.000 lbs.

Last edited by Alonsua; 07-10-2018 at 01:10 AM.
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