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Old 11-29-2008, 01:02 PM   #3
Dinadon
 
Join Date: Aug 2007
Default Re: Alternate Rapid Fire rules

Quote:
Originally Posted by dynaman
Another possible option, instead of adding 1 to hit for each higher ROF allow the shooter to subtract one from Recoil (and if the recoil is at 1 or below halve it instead). This would indicate the shooter is trying to keep the shot pattern tight in an attempt to score multiple hits, rather then spreading them out in the attempt to get a single hit.
Yonk.
An interesting idea, I personally wouldn't halve it, but instead would have the +1 either apply to the the Hit roll or increase the number of shots that hit for every multiple of the recoil you succed by, so for a recoil 2 weapon:

RoF 5: +1 to hit or hit with 2 shots per 2 margin of success
RoF 9: +2 to hit, or hit with 3 shots per 2 margin of success
RoF 13: +3 to hit, or hit with 4 shots per 2 margin of success
etc.
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