Quote:
Originally Posted by Kromm
I'd suggest separate attack rolls for the weapons. If two PCs standing nearby can fire their rifles as separate attacks, then two isolated gun crews, or a single computer that can run two instances of gunnery software to operate two guns, ought to make separate attack rolls for each weapon.
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How would this affect Spaceships where it's reasonable to assume many if not most attacks could fall under this qualifier, but times dozens of shots?
The best argument I've seen to RoF being "broken" is where there are no rules simplifying resolving a barrage of self-guided missiles. I've made battleship designs in Spaceships that could fire hundreds of missiles per turn, each presumably self-guided. I could probably write a program to resolve this, but it would be easier if I could have a game mechanic.
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The user formerly known as ciaran_skye.
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Quirks: Doesn't proofread forum posts before clicking "Submit". [-1]
Quote:
"My mace speaks Goblin." Antoni Ten Monros
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