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Old 01-13-2019, 08:51 PM   #69
Plane
 
Join Date: Aug 2018
Default Re: GURPS Supers Alternatives

Quote:
Originally Posted by naloth View Post
I look at it as a kinetic cushion, preventing most impacts but softening others. That's comic book physics for letting Johnny not get creamed by one good hit that gets past his DR.
In that case, why limit it to just ranged, why not all physical attacks?

I haven't read enough F4 to recall instances of when he's been hit with energy blasts to know if he is as hurt by those as normal humans.

Quote:
Originally Posted by naloth View Post
Yes, if you read just before that there's "Heals HP +80%" which is taken from Rev's alternate Absorption rules.
Ah I see it now, didn't process it there the first time. Is it alternate rules or just alternate semantics? 80% instead of 100% sounds like the usual deal when you can only spend the pool on one thing.

Given you can used Increased Duration to slow the rate at which you lose the stored points, do you think you could used Reduced Duration to speed that up? I'm not sure if Johnny can hold on to heat to heal 10 seconds later or if he'd have to use it immediately.
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