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Old 01-13-2019, 05:38 PM   #67
naloth
 
Join Date: Sep 2004
Default Re: GURPS Supers Alternatives

Quote:
Originally Posted by DreadDomain View Post
By the way, in KYOS do you make a distinction between Karate at DX+1 (+1 damage per die according to normal rules) and Karate at DX+2 (+2 damage per die according to normal rules)?
Yes, per an earlier suggestion by nudj, +1/die converts to a flat +2. +2/die converts to a flat +4.

The post was here http://forums.sjgames.com/showpost.p...3&postcount=26

Prior to that I had been giving half that (+1 per +1/die), but I did a bit of math and his suggestion seemed better.

Quote:
I would think TbaM with Billy Club used with Karate (Skill Adaptation) would be sufficient for better parry/rapid strike. The damage bonus is included in Karate at DX+2.
Yes, of course. I forgot he had TBaM.
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