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Old 01-13-2019, 08:34 AM   #61
naloth
 
Join Date: Sep 2004
Default Re: GURPS Supers Alternatives

Quote:
Originally Posted by DreadDomain View Post
2) Skill Adaptations, ok.
2) DWA, you didn't miss it, I haven't included it. I was trying to avoid to add maneuvers. Maybe I should make an exception for that.
If you want to avoid using maneuvers, WM (Billy Club) is also a good choice. He would get +2 damage and the ability to parry/rapid strike better. An attack at 20 & 17 with +2 damage might be better than 2 strikes at 20 with a -1 to defense that don't have the bonus.

He could do 20/17/14 strikes quite easily that way.
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