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Old 05-04-2016, 06:51 AM   #10
Anders
 
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Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: Ask Questions For GURPS After The End Q&A With PK (#SJGamesLive)

Kromm made a classic post on everyman skills. Skills every character should have. How would you amend this list for an AtE campaign?

Also, some settings would incorporate cyborgs into the setting - like Furiosa's arm in Mad Max Fury Road. Any thoughts on how to treat them? Would the Freakishness mechanism be a good fit for street cyborg wear as well?

If you used a magic system for AtE, how would you decide which one to use?

Why are there no stats for flame-throwing guitars?

If you were to rewrite Monster Hunters today, with what you've learned since then - would you change anything and what?
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Last edited by Anders; 05-18-2016 at 07:52 AM.
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