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Old 03-05-2017, 03:29 AM   #18
Wavefunction
 
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Join Date: Jul 2013
Default Re: GURPS Overhaul - Content Posts

Another way of simplifying it might be to do away with the idea of a pool of MP that can be spent in different ways and instead remain closer to the standard. You have an Action, a Defense, and some Movement (usually just a Step) each turn. Rather than have a fixed pool, you earn MP by taking penalties to a roll, to damage, etc. or by giving up those actions entirely. That MP can then be redistributed to other things, increased damage, increased hit chance, etc.

Arguably too similar to the classic system to be considered a true 'Overhaul' but might be easier to implement for some? I certainly think I'd find it a little overwhelming to be presented with 20 points to spend each turn, starting with 0, then gaining some by taking penalties, and spending them for bonuses feels like it'd be easier.

As a side note, it'd be interesting to see if you could do away with multiple roles with this system. I.e. rather than roll several times to do multiple attacks, you instead spend MP for an additional attack and make a single roll, or likewise for defence. Might work well for very fast paced games.
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