Thread: Torch in HTH?
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Old 05-13-2019, 09:57 AM   #12
Skarg
 
Join Date: May 2015
Default Re: Torch in HTH?

The only things green slimes are immune to are "cuts and blows" (in TFT, that's probably just colorful language for ordinary physical attacks). Fire does double, but presumably other things that do damage would do normal damage. Where the line is exactly isn't terribly clear (giving GMs room to choose and give PCs something to learn rather than have their players read from a book).

I don't think Giant Rope would restrain a slime, which I'd expect to ooze through it, but maybe a magic Rope might sometimes distract a slime into trying to eat the moving thing for a turn. Or maybe not.

The -4 DX for spellcasting in HTH might seem to logically apply in ITL to figures who need to gesture to cast the spell in question, but perhaps not for spells they can just speak (unless the slime in on their head), or that they can cast with neither gestures nor voice. Or maybe it always applies because of distraction. Seems to me to be left up to the GM.
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