View Single Post
Old 08-08-2018, 03:29 PM   #4
ak_aramis
 
ak_aramis's Avatar
 
Join Date: May 2010
Location: Alsea, OR
Default Re: TL-10 gear manufactured by TL-12 factories

Quote:
Originally Posted by tanksoldier View Post
I know there’s a blurb about this so where in the rules, but I can’t find it.

What is the economic impact of a TL-12 manufacturing capability choosing to build something to TL-10 specs?

Specifically, my group is playing the Pirates of Drinax campaign from GooseTraveller but using GURPS rules. They’ve gotten a industrial TL-12 planet to join the kingdom and want it to provide planetside and orbital defenses, but believe TL-10 would be “good enough” given the most likely threats IF there is an economic savings to doing so.

It seems like the savings should be substantial.

Thoughts?
Classic Traveller - in a JTAS article, in Striker, and in A5: TCS - The prices are all in "local credits" - 1 Cr Imp = TL15 A starport. Yu pay CrLocal for goods, not CrImperial.
The value is CrL 1-((15-TL)/10)-(0.05 per Port level worse than A) for TL's 8-15. Below that, the table isn't the same formula.
ak_aramis is offline   Reply With Quote