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Old 10-16-2020, 06:31 AM   #30
Ulzgoroth
 
Join Date: Jul 2008
Default Re: [Basic] Advantage of the Week: Gadgeteer

Quote:
Originally Posted by Daigoro View Post
And my thoughts on what RAW Gadgeteering lacks and what a Power Ups book on inventing and gadgets could focus on:
Some of those aren't actually uncovered to begin with:

-A laser pistol would be Average complexity, and a starship Amazing. That's flawed, certainly, but not in the way you suggest.

-Putting a Limitation on the Advantage is fairly obvious and standard, though a lot of Gadgeteers can switch fields relatively easily.

-I'm pretty sure that using the Invention rules to invent new spells is specifically recommended in RAW. Though probably not with any helpful details. Thaumatology does have a fairly detailed section on inventing new alchemical elixers.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.

Last edited by Ulzgoroth; 10-16-2020 at 06:34 AM.
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