Re: [Basic] Advantage of the Week: Gadgeteer
Two things that have come up;
Gadgeteer! is a broad wildcard skill that covers any skill but only for the purposes of using Gadgeteer. It's entirely unrealistic and for the kind of characters like Doofenshmirtz who can make wild and crazy gadgets and have zero idea of how they actually function outside of 'push this button to turn it on, push this one to self-destruct'.
A common feature my players take is that you can't mass produce your gadgets (you don't even get any bonus to creating an item you already invented) but your stuff also can't be reverse-engineered because "it's too complex". I find this neatly solves any problem the advantage brings and keeps it in the realm of making things you need instead of making things as a job and increasing the TL. Note that this doesn't stop enemy gadgeteers from copying your work; they get no bonus from finding your suit but can scavenge it for parts and create Dark Iron Man with their own invention rules.
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Originally Posted by cosmicfish
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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