Re: Opinions on "Change Posture & Ready"
In general, I would allow a double-maneuver like this with a successful check of some sort. Probably the better of DX or Acrobatics. On a failure, you have to take the extra maneuver but still lose defenses. On a critical failure, you drop the item and have to retrieve it AND lose defenses.
On the other hand, if this is something you anticipate happening a lot, maybe invest in Fast Draw?
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