Quote:
Originally Posted by GoblynByte
And most players will want to buy Exploits. And GMs may want him/her to buy it. No argument there. But making it a requirement (when it really isn't) means forcing them to spend $60 just to participate and buy a bunch of stuff they may never use. Having Adventurers available alone means the player might be able to get all he needs for only $10 (more or less). Low cost can be an incentive to buy at all.
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Adventurers isn't a requirement either. Really you just need one copy of the game for the group.