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Old 11-04-2015, 05:07 PM   #13
reddir
 
Join Date: Dec 2008
Default Re: [New Release] GURPS Social Engineering: Back to School

Quote:
Originally Posted by johndallman View Post
It is workable to require session CP to only be spent on improving abilities that were used in the session...
I thought this was the default? And anyway, it is definitely more immersive to do this.

Quote:
Originally Posted by johndallman View Post
It is also workable to require some amount of training time per session CP spent, although this should be less than 200 hours. I've had reasonable results with requiring characters to spend 50 hours training each time they bought a new skill with session CP.
This is interesting, and something I hadn't considered. It brings things 'in-game' with the 50 hrs of training, and the meta-game CP keeps things in some kind of check.

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I am also considering changing the 'hours of learning' to 'uses', in regards to improving abilities. So:
...100 uses during life-or-death combat
...200 uses under the direct supervision of a qualified instructor
...400 uses if trying to improve by practicing exercises from a manual/etc
...800 uses if just doing it over and over again.

Does this seem too easy? 1 CP for this many uses does not seem like very much.
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