Thread: Dreg gangs
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Old 02-09-2018, 12:00 PM   #32
swordtart
 
Join Date: Jun 2008
Default Re: Dreg gangs

The bandits have 5 pursuit vehicles.

The rule was that the donor vehicle had to exist in the compendium as a common vehicle and what is more common than a salvaged Killa Kart. Armour could be replaced with Metal only (as forming plastic is harder than hammering on road signs). The armour is polished not specifically vs the laser (though they certainly had enough warning that their opponent is so equipped) but more because for only 10% extra cost and no weight you might as well. We assumed that most Killa Karts would be stripped of high value components (like plants and weapons) but that jury rigged alternatives would be available. Rockets are back yard chemistry and well within the capability of dreg manufactories. Gas (in this case alcohol fuel) is readily available in our Florida setting and the 100 ci plant is at the sweet spot for residual value. Radials make sense as the dregs need to be fast and agile to get in close enough to use their rockets without ramming their opponent. Solids mean they can effectively ignore the road debris that makes up their normal road environment. We assume there are enough tires of this type being swapped out by normal users that supply to the second hand market isn't really an issue.

Personal equipment will be BA rags (1DP) and cheap guns (heavy pistol / sawn shotgun etc.). They may also carry improvised two handed axes for dismantling salvage (and tearing through vehicle armour to get at the meat).

Dregs are less concerned with survival than normal road users. With high mortality from just living in the polluted ruins (water here is laced with phosphates) a quick glorious death that provides for the community is actually preferable. Dependents get full shares in salvage making this a credible option to support family. That said, as survivors of a successful raid live as kings (at least until the booty runs out), dying isn't their first plan. For this reason, the driver has component armour. This is cheaper than BA, more resilient than BA and has the added benefit of protection vs collisions and rolls.


"Killer Kart Dreg by Compendium 2.5:
Subcompact; Standard chassis; Heavy suspension;
100 cid Engine. Damaged Plant (-5 DP = 1 DP left);
4 gal. Hvy-Duty tank;
4 Solid Radial tires. Damaged Tires (-5 DP = 6 DP left);
Driver. 1x10 pt., 2 spc. Plastic CA.
6xMini Rocket, Armor Piercing. Link; Bumper Trigger;
10 pts. LR Metal and 11 pts. Plastic (F: 5/4 R: 1/2 L: 1/2 B: 1/1 T: 1/1 U: 1/1);
Cost: $2,754, Wgt: 2,272,
HC: 5, Top Speed: 85, Accel: 10.

As they favour a frontal attack the internal compartments are in order from the front: Plant, Cargo (fuel tank) then Crew.

The price is adjusted to reflect the damaged components (as per the salvage rules) - whilst tires cannot officially be repaired we have assumed they still have a residual value. Even at full cost this variant of Kart is not wildly expensive (or effective to be fair).
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