Quote:
Originally Posted by GranitePenguin
The only time that INF being internal is a good idea is using trucks on roads to move faster (M4 vs M3). It's unlikely the extra 1 hex will be enough of an advantage compared to having better defense options, though.
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The only time I consider 'inside' infantry is as a last resort. It's nice for the extra speed, but the "each squad separately" spillover effect is brutal even when they can shoot back.
Question about 8.06.1...there's a little ambiguity there.
8.06.1: Infantry riding on vehicles may dismount at the beginning of the overrun. They cannot remount after the combat. [...]
Is that the same as "Infantry may not remount as part of ending the overrun", or "Infantry may not remount in the same turn as an overrun they dismount in", or a different context entirely?