Thread: [RPM] Questions
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Old 03-09-2016, 01:32 PM   #8
Zarmonic
 
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Join Date: Dec 2013
Location: Seattle, WA
Default Re: [RPM] Questions

Quote:
Originally Posted by PK View Post



Canonically, you need the +20% "Selective Effect" enhancement (from GURPS Power-Ups 4: Enhancements) to target hit locations with internal damage. So I'd charge +4 energy and apply normal hit location modifiers.

So you mean apply the hit location penalty to the caster's Path Skill? (or bonus to resist like the other guy suggested) Seems to me that there should be a way to build it into the spell. Extra energy that is based on the size of the penalty somehow.
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