Quote:
Originally Posted by PK
Canonically, you need the +20% "Selective Effect" enhancement (from GURPS Power-Ups 4: Enhancements) to target hit locations with internal damage. So I'd charge +4 energy and apply normal hit location modifiers.
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So you mean apply the hit location penalty to the caster's Path Skill? (or bonus to resist like the other guy suggested) Seems to me that there should be a way to build it into the spell. Extra energy that is based on the size of the penalty somehow.