Re: Partial Fix of Magic: Fire College
I like the concept of simplifying spells, turning the almost endless variations originally presented as entirely separate spells into Techniques. I think part of why the discussion gets so easily off on tangents is it exposes that GURPS actually still has a lot of areas where it could have better internal consistency. Adjusting for settings, we probably need to be able to model powers, psionics and spells (plus other bits) as Skills or Advantages or Advantages that also use Skills.
Again to streamline the Standard Magic System as is scc's goal, I like this approach. It might make world shattering mages less expensive or make certain spells a bit hard to access, but I'd rather get there and then address those problems than continuing to struggle with the current issues. I mean just making Magic into its own Attribute would help (and is an old, old suggestion I know).
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