Thread: Blunt Trauma
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Old 04-20-2018, 12:47 AM   #7
JazzJedi
 
Join Date: Dec 2014
Default Re: Blunt Trauma

Quote:
Originally Posted by Tomsdad View Post
Well like vitals the head gets some serious effects if even 1 pt get past the skull so that probably OK, so again I'd say call it an actual Cr injury and apply the location rules (however depending on how you do it it might never come up unless we have really high DR helmets)

On maces and plate, maces were good against plate, but it's more they are good relative to weapons that are particularly bad at plate. Plate was designed to spread the force of concussive impacts and so diffuse it. Which goes to the point about rigid armour that is actually a rigid piece where the body is held within it and not even necessarily directly in contact at all points even with arming garments etc (e.g some cuirasses), compared to rigid plates held in a flexible vest that can move and push against the body in a hard enough impact.



Anthony raises a good point about concussion, there was discussion of it (here towards the end), but again head protection was designed with this in mind, padding etc will mitigate it.

However bullets being so light will not impart much momentum when it come to concussion, a 7.62 Nato will have approx 8.3 kg m/s momentum I think. This was also touched on in that first thread I liked in my first post.
Thanks for that link. Interesting thread, and they came up with a very similar house rule. Momentum and energy are tough to distinguish from weapon damage, but since it is known that the 7.62 Nato can cause moderate injury (broken ribs and internal bleeding) through a vest and trauma plate. This seems to fit my rule pretty well.
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