Re: Blunt Trauma
I really like this idea. I've seen a couple different ways to handle blunt trauma and I'd like to find a simple solution for playability that also handles it somewhat realistically. From what you're describing, I assume any damage above normal DR does it's regular damage type while anything less is always crushing. I think I like that better than the <1.5xDR does cr dam rule; not sure where that came from though, Pyramid maybe?
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