Re: Starship battles - is there a simpler way?
Nice damage chart!
8 very long, very unintuitive very confusing steps.
My bad. A phased turned is awfully clumsy here. :(
I have some more questions/thoughts for you:
I didn't quite understand the hit location counters. Are they separate little things to be prepared (color-coded little chits)?
When do the ships move?
Do you like the thought of tactical nukes?
They might be interesting in a vast battle between dozens of battleships. Use a three-sided die ( or d10, d8) to determine number of ships affected and so on...
d66 seems to be a great idea for this. Could your d66 system be further nuanced to include other things than the "24/42 rule?" Maybe a "mishap table" as in Mongoose Traveller's "High Guard" (critical hits (66) and critical misses (11)?
How do you like flanking attacks in this system?
Would there be an advantage/disadvantage to flanking a single or group of starships?
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Merrifield Dightman
Last edited by merry442; 01-26-2013 at 11:03 AM.
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