Re: Starship battles - is there a simpler way?
I like it. The only thing I would add would be a scan stage. It's a little more rulesy/fiddly, but I think it is fun to not know who you are facing. Perhaps your system assumes that the two opponents have already made contact and are starting with full knowledge of each other and full knowledge of missile trajectories/types.
I like your hit location mechanic. I (personally) also kinda like the random hit location in TNE and Traveller 5. In large-scale combat like this, it makes sense to assign nuclear weapons to crew hits, laser batteries to hull hits and etc. Would you use sand casters or other ECM in this system or are they already included in your "shields" stage?
Would you include ship agility (T20), g-turns or Space acceleration as possible elements of your ship-to-ship combat? Otherwise, this system is great and needs to be play-tested and given an After Action Review/game summary somewhere in these forums. I think a playtest would really launch this thing into popularity.
|