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Old 08-05-2015, 02:01 PM   #4
evileeyore
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Join Date: Jul 2006
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Default Re: Handling a 'Succeed at a cost' and 'Succeed with an unrelated benefit' in GURPS?

Quote:
Originally Posted by vicky_molokh View Post
  • Succeed in convincing most of them to get help with the spell . . . at the cost of some of them becoming misguided/overconfident and leaving the area of the spell's protection.
  • Succeed in convincing most of them (i.e. a moderate success MoS-wise), and also accidentally find some useful information about spells while talking to one of them.

How could GURPS handle the latter two cases?

Thanks in advance!
Hmmm.

For the first I personally do that as a "You can take an extra bonus, but there will be drawbacks if you do so" on a Skill Check. The latter I'd handle as a bonus effect to a Critical Success.
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