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Old 08-10-2005, 06:44 PM   #10
Infornific
 
Join Date: Dec 2004
Default Re: Historical Folks 4e

OK, three more, the bar crowd:

Barkeep [25 Points]

Attributes: ST 10 [0] DX 10 [0] IQ 10 [0] HT 10 [0]
Secondary Characteristics: Dmg 1d-2/1d; BL 20 lbs; HP 10 [0]; Will 10 [0]; Per 10 [0]; FP 10 [0]; Basic Speed 5.0 [0]; Basic Move 5 [0]
Advantages: A total of 10 points chosen from Alcohol Tolerance [1]; Allies [Varies]; Business Acumen +1 [10]; Charisma +1 or +2 [5 or 10]; Common Sense [10]; Contacts [Varies]; Fearlessness [2/level]; Reputation [Varies]; Sensitive [5]; Talker +1 or +2 [5 or 10] and Tough Guy +1 or +2 [5 or 10]
Disadvantages: -5 points from: Chummy [-5]; Compulsive Carousing [-5*]; Fat or Overweight [-3/-5 or –1]; Gluttony [-5*] and Unfit [-5]
Primary Skills: Bartender (A) IQ+2 [8]-12 and Cooking (A) IQ+1 [4]-11
Secondary Skills: A total of 4 points in any of Area Knowledge (IQ/E); Carousing (HT/E); Gambling (IQ/A); History (IQ/H); Languages (special) and Literature (IQ/H)
Background Skills: A total of 4 points in any of Brawling (DX/E); Diplomacy (IQ/H); Intimidation (Will/A); Professional Skill (Distiller) (IQ/A); Short Sword (DX/A); Staff (DX/A) and Wrestling (DX/A)
Notes: Based an a template originally designed by Duff McCourt. Talker and Tough Guy are Talents from GURPS Mysteries.
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