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Old 02-14-2019, 12:14 PM   #116
naloth
 
Join Date: Sep 2004
Default Re: GURPS Supers Alternatives

Splat (James Stone)
ST 15 BL 64; Thr 2d-1 [ 50 ]
DX 12 [ 40 ]
IQ 10 [ 0 ]
HT 12 [ 20 ]
Speed 6 [ 0 ]

Ambidexterity [ 5 ]
Combat Reflexes [ 15 ]
Enhanced Dodge 2 (Dodge 12; Super -10%) [ 27 ]
Imbue 3 (One Skill -80%; Super -10%) [ 8 ]
Natural Athlete 3 [ 30 ]
Perk: Exotic Skill (Throwing Art) [ 1 ]
Super Jumping 5 (x32; Super -10%) [ 45 ]
Super Throw 5 (+10 damage, x32 range; Super -10%) [ 45 ]
Very Fit [ 15 ]

Binding Shot (Throwing Art)-18 (DX+6) [ 32 ]
Brawling-14 (DX+2) [4]; Fast-Draw (Baseball)-13* (DX) [1]; Fast-Draw (Hatchet)-13* (DX) [1]; Fast-Draw (Knife)-13* (DX) [1]; Sport (Baseball)-12 (IQ+2) [8]; Throwing Art-20* (DX+5) [24] [ 39 ]

Total: 372

James spent his youth practicing to be a baseball star, and he was a naturally gifted athlete that did well at all things physical. In fact, this performance was remarkable enough that in high school they disqualified him as a metahuman and thus unable to play in "normal" leagues. Distraught and angry at the world, James turned his talents to making money any way he could including hurting others.

James can throw a baseball for 2d+9 cr (binding ST 16 DR 5) with a range of ~1900 yards, though he saves his stash of baseballs for "splat attacks" using Binding Shot. In combat he relies on throwing hatchets (2d+12 cut with a 1/2 damage of ~800 yards) and small throwing knives (2d+9 imp with a 1/2 damage range of ~270 yards).

His preferred tactic is sniping from a distance, usually from a high vantage point that he can reach by jumping. If he has to mix it up closer (close quarters or theft), he'll try to immobile weaker targets by splatting them with baseballs rather than perforating them with knives. He typically carries a half dozen baseballs, two dozen throwing knives (12 the bandoleer over his vest), and two hatchets which he saves for trick throws. He's good at dodging, but has learned to wear Kevlar just in case. He would use grenades in addition to his other gear, but he doesn't have access to those yet.

Edit: Fixed hatchet damage. Also, I used Throwing Art because it's a catch-all for throwing. Otherwise, to choose 2-3 different things you'd need multiple skills or skill adaptation.

Last edited by naloth; 02-14-2019 at 01:38 PM.
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