Re: Killing PCs
It depends greatly upon the game:
My players have learned that if I say "realistic combat" at the beginning of a campaign, they should avoid combat like sane people do in real life.
In "heroic" or "4-color" games, it takes an act of great stupidity or immense sacrifice for a PC to actually go down.
Things have to make sense for the tone of the game. I am not a slave to the dice or my pre-planning or the stats on the table. My players trust me to come up with a coherent narrative, and keep to the appropriate tropes for a given game.
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