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Old 08-02-2020, 09:52 PM   #22
khorboth
 
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Join Date: Aug 2007
Location: Denver, CO
Default Re: Muggle Power Ideas.

A few ideas:

1) Politics. A mundane could play the dangerous game of trading favors between groups of the awakened folk. This could put them in a place where everybody is afraid to kill them because of the consequences. Then, said mundane could try to get the factions to kill each other as much as possible and only do things themselves when the odds were as much in their favor as possible.

2) Recording. Strap a go-pro to your head which automatically backs up on the cloud. Work in a team of six outfitted that way. Now everything is on-camera. Now your target is on his own because nobody is willing to come in as backup. And he may hamper himself in order to not get caught using powers on camera himself.

3) Aggressive mundanity. In WoD terms, the mundanes are adopted by a paradox spirit. They have mana dampener or static or what-not so powers either don't work or backfire in their presence. The mundanes don't need to know why or how they are so blessed for this to work.

4) Technology doesn't work for the awakened. In Harry Potter, advanced technology doesn't work around magic, or not for long. So, Wizards keep using quills and carriages. In WoD, Vampires are stuck in their ways so the more powerful ones still use swords and forget about guns. So, the mundanes can freely use technology while the awakened have to deal with much reduced resources.

5) Wizards be dumb. What does it take to be a wizard or awakened? Does it involve cognitive dissonance and denying reality? Or years of super-concentrated study? Or psychedelic drugs? A fundamental shift in your perceptions? Constant vigilance against internal or ethereal threats? Any of these things could lead to staggering ignorance about the mundane world. The supernatural world could be so far up its own keester that the idea of someone just... shooting someone. Like... with a gun.... is so foreign to their thoughts that it would work. Likewise, they may have wards and sigils to prevent the approach of every kind of supernatural threat but nothing for guys in camouflage just sneaking up on them in the woods.
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