Re: Making Magic Mysterious and Eldritch
I played around with having Threshold costs include some randomness. I subtracted 4 from the fatigue cost and added 1d, minimum 0. I know that doesn't make magic feel so much mysterious as a little bit wild, but it might make the CBA become more of an intuitive calculation. I don't know, as the only player who used it was risk averse, and always assumed that the roll might go badly before using magic.
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