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Old 06-30-2020, 09:35 AM   #8
Varyon
 
Join Date: Jun 2013
Default Re: Affecting Multiple Targets - Without Area Effect

Quote:
Originally Posted by AlexanderHowl View Post
Healing is not an attack though, so it would not technically be a legal build.
How would you handle a situation where the character wants to use Healing on an unwilling subject (or a willing one the GM rules is moving around too much to "hit" automatically)? The obvious solution is to require an unarmed attack roll to touch the target, not to require the person to build it as "a ranged attack, no wait, not actually a ranged attack." Of course, the 1 second of concentration implies you'd probably need to grapple them to maintain contact for that long, so an "instant" healing ability (that just needs a touch) would probably require Reduced Time +20%.

Quote:
Originally Posted by Arix View Post
My main problem with Area Effect is that if I want to apply it to powers that work regardless of distance (a power that works with teammates you're linked to, no matter where in the world they are, for example) it becomes prohibitively expensive, especially given that I believe I have to have Detect with the same amount of Area Effect to target people that can't be seen. Though perhaps that's fairly priced - I am pretty new to building powers, so I'm not too sure.
Being able to largely ignore distance and the like is powerful, and priced as such. Note probably the best way to build something like that is with Malediction (B106), although for a beneficial effect feel free to rename this Benediction. "Only teammates I've linked up with" is a sizable Limitation, arguably between -70% and -80% (going off of the Accessibility tables in Power Ups 8: Limitations, -70% is for working on 1 in 100 million people, -80% is for working on only one person in the world). Of course, Malediction doesn't have RoF, but I'd allow a character to add Rapid Fire on anyway; this doesn't grant a bonus for high RoF, allow for multiple hits on one person, etc, but rather allows the character to use Rapid Strike to hit targets up to the maximum RoF (at -6 to the Will roll per additional target).
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