Quote:
Originally Posted by Plane
The closest I can think of would be Symptoms (DX Penalty) but that can't be "per damage" it has to be "when you've lost a % of HP" (either 1/3 or 1/2 or 2/3)
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Well, Symptoms exists in
GURPS but not in the
Dungeon Fantasy Roleplaying Game. Even in
GURPS, though, nothing prevents monsters from working however they work . . . they are not (and
should not) be built on character points, so you can just say "every
N HP lost causes effect
X," where
X can be a penalty to something, energy points toward a curse (as in my example), or whatever you like. For hack 'n' slash monsters, the question isn't whether you can build it using full-on, complicated
GURPS, but only whether it's fun.