Re: Why adventuring parties?
Additionally, for 90% of folks playing a delving RPG, justifying dungeons and adventuring parties is frivolous time taken away from raiding dungeons with adventuring parties. I am personally vulnerable, as a GM, to spending a lot of effort making sure that the 27 doomchildren that the PCs are about to slay make sense in context. The players, however, are uninterested in this information and instead focused on having a blast slaying them.
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