Quote:
Originally Posted by Railstar
My impression is it is the kind of skill you need to actively make important in your game.
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To be fair, in my opinion, this is true of all skills. It's just that we, as gamers, regularly practice games where Broadsword and Psychology are not just important skills, but built into the fabric of the game. So we don't think about how to use them, because we're often use them. We don't regularly practice games where Carpentry or Masonry are part of the game. But if you need examples of games where they would be, just check out Dwarf Fortress or Minecraft or any other of those "Build the world" games. A survival game set on an island might be another good example of a game where carpentry or masonry are built into the fabric of gameplay.