Quote:
Originally Posted by Joxer
Being Will and Per independent of IQ why not charge 10/level, since RAW 20/level buys Will and Per (5/level each)?
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Because I think RAW underprices IQ if it includes Per and Will. If I was rebalancing the skill list as well, 10/level might be made more fair (and the 10/level for all attributes is just too elegant not to try to work toward), but that is far beyond the scope of what I wanted to do right now.
Edit to add: I should note that my games are far from the hack-and-slash mold, so the benefits of IQ might be weighted differently than what others may be used to. My upcoming game's PCs are a two-man team of a scientist and an engineer.