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Old 09-21-2020, 07:41 PM   #1
TippetsTX
 
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Join Date: Sep 2018
Location: North Texas
Default I must break you!

Has anyone else developed item breakage (aka. sundering) rules for TFT? I know there is coverage in ITL for a few specific scenarios (doors, for example), but nothing comprehensive.

In my own game, I created some intentionally broad rules for item durability because I didn't want keep an extensive list of 'hit points' for every object that PCs might run across. So instead of giving each item a numerical ST value, I assign them one of the following durability categories or ratings. Then, when a character wants to specifically target an object (using the aimed shot rules, typically) they also must succeed on a ST-based 'sundering' roll. The number of dice rolled is dictated by the item's durability rating as follows...

Weak - roll 2d to break/destroy
Average - 3d
Strong - 4d
Very Strong - 5d
Nigh-Invulnerable (Spoon!) - 6d

Things like vials, cloth, or parchment would be characterized as 'weak', wooden-hafted weapons, leather straps or a typical unreinforced door might be 'average' and steel would be 'strong' or 'very strong'. Magic, fine crafting or special materials could then adjust the base rating upwards by one or more levels. In addition, certain weapons will provide bonuses to this roll.
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