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Originally Posted by Plane
DR 1 is pretty hefty, if allowing to track damage in tenths (one decimal place) then DR could be fractional.
I love Cole's idea of randomized HT-based rolls to mitigate damage, but found them overly generous, so using that but MoS reduction is tenths reduced would be one way.
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I'm convinced its the right value. The reason why is I did an in-depth look at whale stats a while back, and 1/10th to 1/5th of their starting HP as DR gave the right amount of resistance to death by a thousand cuts. The 1/5th I can call blubber, but if you allow damage values under 1/10th of HP to do damage, you run into all sorts of scale problems in all sorts of places, like a volley of musket fire sinking a first rate ship of the line.
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Well yes, but perhaps there is some way to shift it more in the direction of Striking ST than HP*Velocity without increasing damage.
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I wouldn't want to. I think the original proposal is the correct one, I just prefer to finish this fight with the current rules.
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What do we still need to decide to precede?